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Resume
Faran Thomason
4470 South Centinela Ave.
#106
Los Angeles,CA 90066
425.442.0137
Shipped Titles
XBOX Games
Nintendo Products
Warlocked/Developer Bits Studios: Produced innovative Real Time Strategy game for Gameboy Color
R-Type DX/Developer Bits Studios: Produced enhanced conversion of classic arcade shooter for Gameboy Color
Crystalis/Developer Nintendo Software &Technology: Produced enhanced conversion of classic action RPG for Gameboy Color
Pocket Soccer/Developer Gameplay Studios: Produced handheld soccer game.
Alice In Wonderland/Developer Digital Eclipse: Produced Gameboy Color game based on the classic Disney film
Little Mermaid 2:Pinball Frenzy/Developer Left Field Productions: Produced Gameboy Color product of an original pinball game based on the classic Disney film
Atari Products
NBA JAM Tournament Edition/Developer High Voltage Software: Produced Jaguar conversion of popular arcade game
Bubsy in Fractured Furry Tales/Developer Imagitec Design: Produced Jaguar version of popular video game character. All new levels and character designs were created for the exclusive Jaguar version of Bubsy
Supercross 3-D/Developer Tiertex: Produced Jaguar version of 3D indoor dirt bike racing game
Baldies/Developer Creative Edge: Produced Jaguar CD version of action strategy game
Skills
EXTENSIVE GAME DEVELOPMENT EXPERIENCE WITH STRONG DESIGN BACKGROUND
 10+ years experience producing and designing successful game products on many platforms
 Shipped over 2 dozen games on multiple platforms and media
 Proven track record of managing multiple projects form inception to completion on budget
 Multiple game genre experience sports, action, RTS, casual and 1st person shooters
 Wrote and created many game designs in a variety of game genres
 Managed development teams consisting of programmers, designers, artists and testers
 Coordinated effective communication between all development team members and management
Key Production skills
 Xbox, PS2, Gamecube, Gameboy, Jaguar, Custom hardware
 External & Internal Development
 Team Leadership
 Knowledge of Online games
 Project Scheduling and Milestone Management to deliver projects on schedule and on budget
 Game Tuning & Balancing
 Managed multi-million dollar budgets
 Deep knowledge of game systems and mechanics
 Created games in all mediums from electronic to paper
 Use Word, Excel, Project, Maya, Photoshop, as well as other proprietary software on a daily basis
 Worked with American, Japanese, Chinese and European development teams
 Worked with high profile licenses as well as created original properties
 Established budgets and purchased equipment and software for teams
Experience
Climax Group 9/03 - 1/04
Producer
 Oversaw level creation, and additional content for Xbox
 Co-wrote design document
 Worked with team of artists, designers and programmers to bring game's vision to life
 Worked on Xbox project
 Responsible for maintaining creative vision of project as well keeping project on budget and on schedule.
Project: TRON 2.0 Killer App
Vision Scape Interactive 4/02 -1/03
Senior Designer
 Oversaw level creation, created game mechanics, defined animation sets, wrote in-game dialogue
 Wrote design document and placed NPC characters in levels
 Worked with team of artists, designers and programmers to bring game's vision to life
 Currently working on a project for PS2, XBOX and GameCube
 Created game proposals for product pitches
Project: Rocket Power: Zero Gravity Zone
Nintendo of America 11/98 - 4/02
Associate Producer
 Worked with 6 external teams to develop products and ship 9 critically acclaimed products
 Developed original titles and conversions
 Responsible for maintaining creative vision of projects as well keeping projects on budget and on schedule.
 Other duties include game evaluation and product acquisition
SegaSoft 08/96 - 5/98
Designer
 Developed plot, created characters, devised game play mechanics and constructed level layouts for massively multiplayer online game
 Worked with internal and external staff to bring vision to life
Project: Skies
Optical Entertainment 10/95 - 7/96
Associate Producer
 Developed plot, created characters, devised game play mechanics and constructed level layouts for N64 action/adventure game
 Worked with international development group to bring vision to life
Project: Dead Ahead
Atari Corporation 03/93 - 8/95
Producer
 Responsible for the production, design and management of multiple internal and external projects
 Shipped 4 titles on Atari Jaguar platform
 Other duties included game evaluation and product acquisitio n
Game Reviews
Tron 2.0 Killer App
“A shooter which genuinely does stand out from the crowd with distinction - not an easy accomplishment for a genre which is flooded with clones and has-beens.”
Xbox Addict
Alice in Wonderland
“Best Gameboy Game of the Year 2000, Runner Up”
Gamespot
Bionic Commando
“The next big platformer since Mario Bros, this is a must own. 9/10”
Pocket Games
Warlocked
“Editors Choice Silver Award”
Electronic Gaming Monthly
Education
Michigan State University
BA, Interdisciplinary Humanities, 1992
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